The QML component that binds to a QML WebView and exposes the Unity WebApps API to it's javascript. More...
Import Statement: | import Ubuntu.UnityWebApps . |
Examples:
UnityWebApps { id: webapps name: "MyApp" bindee: webView }
On the page's javascript side, an event is being sent to the document when the API is exposed and ready to be used: "ubuntu-webapps-api-ready".
So a typical pattern for the page's javascript could be:
function init() { // The Unity APIs are available throuhg external.getUnityObject var Unity = external.getUnityObject(1); } if (!external.getUnityObject) { document.addEventListener ("ubuntu-webapps-api-ready", function () { init(); }); }
Used only for testing. Allows optional (not the default ones) mocked backends to be used.
Holds a reference to the object that webapps are to be injected in.
The UnityWebApps QML component expects any bindee to duck-type with the following IDL signature:
method getUnityWebappsProxies()
that should return a BindeeExports:
interface BindeeExports { method injectUserScripts(string userScriptUrls); method sendToPage(string message); method loadingStartedConnect(Callback onLoadingStarted); method messageReceivedConnect(Callback onMessageReceived); method navigateTo(string url); }
extraApisSource : UnityWebappsAppModel |
An optional model used in conjunction with the 'name' property as a location for looking up the desired webapps.
An optional model used in conjunction with the 'name' property as a location for looking up the desired webapps.
Holds the name of the application that is run as a WebApp. It should be used in conjunction with a model. The 'name' property is then used while looking up for the webapp in the set of locally installed ones.
The name should not change once it has been set. (?)